VFX Tests 001
Hey, it’s Brandon here! For those of you who don’t know, I’m a Visual Effects Artist (or VFX Artist for short). I’ve been casually practicing for almost a decade now using After Effects and, more recently, Blender 3D, and Unreal Engine. It’s not set in stone that I’ll be taking on the task of doing 100% of the vfx shots for Birth of Flowers just yet, but I wanted to show some of the concepts I’ve been toying with. I think, for the moment at least, it’s best to just post a few of these stills and concept pieces with little to no context.
Check it out:
a Practical and digital handshake
As a person who deeply loves watching movies and studying how they’re made, I’m always inspired to make my own microbudget films look and feel larger than what such a small amount of money should be capable of producing. Having honed my skills in compositing and editing has opened the door for several possibilities of the types of stories I’m able to tell. Many moviegoers often choose to dunk on “CGI-ridden” blockbusters as a way to prop up their beloved films that claim to have shot everything 100% in-camera for whatever reason. The truth is that most movies have invisible VFX, or just virtually composited shots that have been so well done, that you’d never know they weren’t real if no one from the other side pointed it out to you. While I’m no one-man Post-Production House capable of these wizard-like feats, I’m confident that I’ll be able to use my constantly improving skills to realize the completion of Birth of Flowers as a limited series.
I have big ideas.
If you’d like even more BTS content and information about the anthology, be sure to check the slightly redundant Production Blog where I talk specifically about what’s currently being shot, and how I feel, particularly as a Writer and Director.
Thanks for reading!